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I have a part, cut out of a rectangular block, where the bottom of the cut-out is not a horizontal plane (the bottom has slight drafts.)
Now, I want to make the "actual bottom" be 1.5mm thick along the Z axis (which is not 90 degrees to the draft -- more like 75 degrees.)
In a tool like 3ds Max, I would select the faces, then offset then along the Z axis to create a new prismatic feature, and then use CSG to cut out from underneath these surfaces. However, I can't figure out how to do this with the primitives available in Fusion, mainly because there doesn't seem to be a way to first construct a derived body, and then use that body to cut out from the original body.
How would I best accomplish what I want here? (In this screen shot, the floor of the carve-out is visible; I have also projected the faces of that floor to the bottom of the rectangular stock part, for illustration. I want the floor to be 1.5mm thick in the Z direction.)
Solved! Go to Solution.