Hi, I'm very new to 3-d modeling, but have been having good success (though slow) with modeling my furniture parts and then milling them with my new CNC machine. I'm up against my limits though with this door, which (unlike the original it's borrowed from) will be carved from solid stock. I'm not sure if I should be starting in the sculpting space, or from a basic extruded sketch? Any direction is welcome, I'm watching tutorials and youtube vids, but haven't come across something that I can translate to this project as yet. Below is the reference image, and then my flat sketch showing the basic shapes, and then where I'm stuck. I can't figure out even how to get the fillet to be a cove instead of a roundover... Thanks in advance and I'm sure I'm leaving out important information that I'm happy to provide! Thanks for helping this noob.
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Hi
From my point of view sculpting is not necessary. First the cutouts are extruded without rounding. Then you create the wave profile in a sketch from above. This profile will be used as tool in the cut body feature. Finally you create the variable fillet with sweep feature. Path is the edge of your wave cut out.
günther
Hi,
For the sweep feature you first create a layer on the path. Path is the profile of the section with variable height. On this plane you sketch a 1/4 circle. This 1/4 circle cuts the fillet via „sweep“.
Unfortunately I can't upload screenshots because I don't have Fusion access at the moment.
Günther
Going by your photo I came up with this that looks close to me.
Thanks so much for your help guys. I'm nearly there, just have to create the sweep, I really appreciate it. I didn't understand the ability to split with a sketch line at all. I didn't see exactly how to create a plane with the sketch line, but splitting body with the line seemed to work? Now I'll make the sweep so that there is a cove rising to the plane thats curving across the face.
I am under the gun with time on this project so I really appreciate the solutions provided.
You can download William's file,
open it, and step along his timeline, for the stuff you don't know how to do, right click the timeline icon, select Edit Feature, you can read the Dialogue settings, and
this is the better way to learn.
Might help....
Hi Gunther, I'm having some difficulty that I imagine is simple to solve but I've tried all the combinations I can on this dialogue and the sweep is AAAAALmost there, but it leaves an overhanging bit.. can you see it in the screen cap below? Any ideas as to why I'm getting that? Thanks again in advance..
It's not very clear on what you are trying to achieve. Can you attach a f3d file of your model. You seem to have more lines than you need.
Absolutely, thanks for helping. Where you have a fillet on your model, I'm trying to make a cove transition from the the curving plane to the flat plane on the door. Rather than a fillet or chamfer.. yours is more like the original, but I'm making these slightly different as they are from solid wood rather than bent laminations.
The cause of your problems was all the separate bodies and the multiple bodies on top of each other. Here is the fixed file.
Oh man, I can't tell you how much I appreciate this. So incredibly helpful. So I shouldn't have been extruding as new bodies, but as "join".. really great to know. And thanks so much for the file, that's amazing. Really really appreciate the time.
Just to follow up, can’t thank you guys enough. Took me awhile to figure out tool paths, but it worked out. Thanks!
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