Future of T-Splines Pixar SubD in Alias
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I am curious about T-Splines future in Fusion.
Since it’s introduction T-Splines fell short on delivering a functional hybrid modeling environment. While the main modeling tools are fine every aspect of T-Spline matching a nurbs surface is still barely working well. Also I found snapping t-splines onto scanned meshes very frustrating.
It seems also that the Alias folks just gave up on Speedform because Alias now switches over to Pixar’s own open source SubD System delivering a hybrid modeling experience that is truly terrific - unlike T-Splines BREP in Fusion.
So any plans to throw out T-Splines and replace it with what Alias uses?
that for sure would increase the modeling value of Fusion which among the sketch engine still is a somewhat weak area in the application.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
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