Fusion 360 + Interactive rendering - Self Illumination

Fusion 360 + Interactive rendering - Self Illumination

Anonymous
Not applicable
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Message 1 of 12

Fusion 360 + Interactive rendering - Self Illumination

Anonymous
Not applicable

Some very quick tests & evaluation of self illumination materials found within Autodesk Fusion 360. These materials are a bit 'tucked away' at the moment. in my opinion.

 

Rendering 360 gallery is here, in case of interest: https://rendering-gallery.360.autodesk.com/projects/fusion-360-a360-interactive-rendering-self-illum...

 

Self-Illumination-test-002.gif

 

 

illu-test-002-montage-LR.jpg

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Accepted solutions (1)
9,080 Views
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Replies (11)
Message 2 of 12

colin.smith
Alumni
Alumni
Accepted solution

Hi, 

 

Just wanted to let you know that there will be new emissive materials coming to the Fusion 360 Appearance Materials.

The materials that tgallyot1 is showing in this post are the from legacy autodesk materials - which is why they are hard to get to.

 

emissive - RRT - ADV 724 it.png

 

In the image above you can see a couple new materials the frosted light bulb in the front and the Red LED light in the back row.

 

Colin

 

 

 

Colin Smith
Sr. Product Manager
SketchBook
Alias Create VR (aka Project Sugarhill)
Automotive & Conceptual Design Group
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Message 3 of 12

Anonymous
Not applicable

Great news! I look forward to working with emissive materials when it is ready.

 

My end game is using Fusion 360 within a context of bridges, moving structures and moving sculptures. Accent lighting of the structures is what I have in mind.

 

Possibly, I would be inspired to model / motion study something along the lines of the thomas heatherwick olympic cauldron. Emissive materials, I imagine, would be implemented well in this scenario.

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Message 4 of 12

hutchij
Alumni
Alumni

The new batch of emmisive materials is now released in fusion. They appear in material library like so: 

 

EmissiveMatEditor.png

 

There's a pretty good range of templates for making self-illuminant. Many of these include examples textures intended to be replaced by your custom textures. 

 

For example, I started with the OLED preset to make my iWatch display more plausible. 

 

OLED display

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I also used a very bright .5mm x .5mm rectangle with the green LED preset applied. I increased the luminance to 10k nits. Note that these simulated LEDs are behind a diffusive windows. 

 

Bright green LEDs

 

In case you didn't know, you can now render turntable animations of your fusion models from A360. I uploaded an example turntable over on the rendering gallery: https://rendering-gallery.360.autodesk.com/projects/apple-watch-38mm-case

 

John

 

 

 

 

 

 

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Message 5 of 12

Anonymous
Not applicable

Testing of the emissive materials with ceiling light modelled entirely using Fusion 360. Bulb 'filaments' use 'A Type Bulb - Frosted - 800lm' unedited (artistic licence, rather than striving for realism in this case).

 

Gallery available here, in case of interest: https://rendering-gallery.360.autodesk.com/projects/fusion-360-a360-interactive-rendering-emissive-m...

 

Self-Illumination-test-23012015.gif

 

 

illumination-test-003_2015-Jan-22_06-25-27PM-000_2015_Jan22LR.jpg

Message 6 of 12

colin.smith
Alumni
Alumni

What was your impression of old emissive materials versus the new ones?

Any preference?  Why?

 

 

 

Colin Smith
Sr. Product Manager
SketchBook
Alias Create VR (aka Project Sugarhill)
Automotive & Conceptual Design Group
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Message 7 of 12

sachlene.singh
Alumni
Alumni

Those renderings look amaing!

 

To be clear you applied the materials in Fusion but rendered them using the Interactive Rendering capability in A360. Right?

Very cool stuff!

 

 

-Sachlene
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Message 8 of 12

Anonymous
Not applicable

Yes, that was my process. Applying the emissive materials to the 'light filaments' (ON and OFF states by component visibility), then rendering by the Interactive Rendering Beta, changing glass cover material to suit comparison study within Interactive Rendering.

 

While developing the model, I did do occasional ray-tracing renders locally, within Fusion 360. As a break between sessions of modelling. About 1000 iterations, advanced option:

 

illiumi-test-02-009LR.jpg

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Message 9 of 12

Anonymous
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At this stage, I have not done a deep dive into the emissive material controls - if Fusion's developers say it is improved - I will take them at their word!

 

I guess, everything appears more nuanced. Light fall off, shadows, reflections, etc seem more detailed to me. I assume the lumens (lm) values correlate to real-world measurements?

 

It would be nice to shut off all the environment lighting in Fusion 360 / Interactive Rendering to study in isolation, emissive materials.

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Message 10 of 12

hutchij
Alumni
Alumni

"It would be nice to shut off all the environment lighting in Fusion 360 / Interactive Rendering to study in isolation, emissive materials."

 

Agreed, we're going to quickly add a dark (and off) environment to the interactive rendering tool and we'll then push these into a forthcoming fusion relast. 

 

/JH

Message 11 of 12

TrippyLighting
Consultant
Consultant

  

This has been posted as an idea in the idea station. Perhaps you can set it's status to "Accepted" ?


EESignature

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Message 12 of 12

jasonhomrighaus
Collaborator
Collaborator

Hey there,

 

I know this is an old topic but couldnt really find anywhere else to ask.

 

I have been working on a vehicle project and want to add floodlights to the rig for visibility of work area.  the problem im having is that the Emissive materials available are just not intense enough to really see the effects of the lights.  I have adjusted the Emissivity control to 1000000. which helps but I just dont get the projection of the lights out to the body and the ground like i want.  Can anyone help with this.

 

What would be awsome would to be able to create a bulb or LED point source that could emulate the equivilent bulb wattage or output of actual bulbs  say a 60watt bulb in a fixture and see what the bulb ilumination will do to the model.

 

Here is an example of the render output i get with the large light bar.

 

V4 Night.png

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