Dont try to build spaceships
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The Fusion 360 Splash screen shows a wonderful spaceship looking thing, boasting the innate abilities of Fusion 360 to create complex assemblies that can take you to the moon. First I must say that I think Fusion 360 is awesome, it really is, but its not all that.
What ive learned about Fusion components and assemblies is that they will ruin your day, and cost you lots of time if you use them as though they always work. The truth is, a design with lots of dependencies between components will sooner or later fail and have to be re-done from scratch. Joints will go yellow for no reason, alignments wont function, timelines will get corrupted where features cannot be removed, even if you want to get rid of the offending feature. And you will just give up and redo your design, hopefully getting closer to the mark the second time around (but never all the way there)
The only designs that dont have this problem are those that were built from components referenced externally to the main design. Which was how I started doing this to begin with until I wanted to build the spaceship from the splash screen (I mean that euphemistically of course)
So to avoid expensive time losses, i am now saving my components externally, and then re-importing them (after some external massaging) back into the design, in an effort to remove all dependencies that cause such problems.
Although this has me going back and forth between designs, and re-updating constantly, it always keeps things straight, and problems compartmentalized within their detached designs.
I really enjoyed working with Fusion 360 components, and building complex fully integrated designs, until I didnt. When it goes bad, it goes really bad, so IMHO Fusion is just not fully there yet for fully integrated workflow within a single design with more than just a few components.