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Creating custom materials (with custom texture maps) in Fusion 360?
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I have found numerous tutorials about creating a custom material in fusion 360, but all of them focus around density and the composition of the physical material. I am looking to add a 3d printed texture to my material library, and I would like to provide (what I assume fusion 360 is using) a proper normal map so it renders properly. How is this done? I cannot seem to find any texture maps locally on my harddrive. I was first going to search for one of the downloaded textures and see what kind of bump/normal map fusion360 utilizes. Is anyone familiar with this process?