Convert Body into a T Spline

rwillardphil
Enthusiast

Convert Body into a T Spline

rwillardphil
Enthusiast
Enthusiast

I would like to generate the basic shape with normal modeling tools, and THEN convert into a T-spline to manipulate and sculpt as needed.  Is that possible?

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Anonymous
Not applicable
Accepted solution

You can, but only in direct modelling mode. To switch over, click on the little gear in the bottom right hand side, at the end of the timeline, and choose 'Do Not Capture Design History'.

 

Then go to Modify > Convert, and select one of all faces. Then switch to the Sculpt environment and edit to heart's content Smiley Happy

 

Niels

3 Likes

gusspec
Contributor
Contributor

I cannot see that this works at all, when I try this all I get is a large rectangular t spline face the size of the maximum extents of my model, and I can then manipulate that face but it not the model.

I cannot sculpt the 2 1/d shape,as it must be very specific

I also cannot use the extrude function in sculpt as it does not at all accurately follow the outline if my model

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Anonymous
Not applicable

@gusspec

 

Hello, actually you can do a conversion from BRep to T Spline at the parametric mode. You do not really have to stop recording. Just select "Create Form", then select "Convert" at the MODIFY menu and use the windows selection to select the whole solid. You can then modify the form.   The Extrude Command at the "Create Formm Mode" is doing something a little different from the Parametric Mode (without create Form). But there is a different kind of Extrusion that you can use. You might not aware of that yet. Select a vertex, an edge or a face or all the faces of one side. Then select Edit Form, and when dragging the arrow you should press and hold "Option" first in Mac. This will change into an Extrusion command and it behaves a little differently.  After that you can "Finish form" but beware, this way you ended up having the original body, which you might want to turn off the light bulb, and also a few unstitched planes. You can stitch them up by selecting Patch Mode and then select Stitch at the Modify menu and stitch up the unstitched planes. A few screen shots here. To modify more in TSpline mode you can try Crease, Uncrease, Insert edges, Slide edges etc.. Then perform a series of Edit form to get the shape you wanted.

 

1) A box is formed at the parametric mode, then select Create form, Select the whole solid and click convert. In the Convert box select "BRep". click OK

 

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2) An Example of using Edit Form to extrude and edge. Select an edge, click edit form, press and hold "Option" then drag the arrow. You will extrude the edge.

 

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3) Select all the faces of one side, and select Edit Form, Pressing and hold  "Option" then drag the arrow. A block of faces will be extruded out.

 

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4) Then Click Finish Form. You solid is changed. But the Original Body is still there. You can play with the light bulbs. Just turn off the ones you do not want. The newly formed bodies are not stitched into a solid yet. Just unstitched planes. Select Patch Environment and select Stitch at the Modify Menu to stitch them together. A new solid is form. Your original unmodified one is still here. Just click the light bulbs right next to the bodies to understand the operatons more.

 

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2 Likes

gusspec
Contributor
Contributor

this would be wonderful if I was starting with a cube or rectangle

 

I am starting from a traced outline of a JPG because I need that specific outline of an accurate shape for a machined part

 

I need to then shape the top surface which should be fairly easy in sculpt except i cannot create a t spline body in that shape.

 

convert simply makes a rectangular surface the size of the extents of the modeled body. I can push that around but it only modifies that 2 dimensional rectangular surface not the body it is on top of and in no relation to the edges of the body

I tried projecting in sculpt mode onto a plane created in sculpt and and then extruding from there which apparently is not a t spline body since it does not become selectable in any modify function

 

I do not see 'create form' if by that you mean under create, select form, as the menu reads box/plane/cylinder.....

0 Likes

Anonymous
Not applicable
Hi , A wonderful way to improve your skills of using Fusion 360 is to join the AutoDesk university next month. Give that a try!
1 Like

Anonymous
Not applicable

I think you should learn to use "Replae Face:" after you modified a converted T Spline. To do a succesful "Replace Face" the target body or the T Spline plane converted back into BRep should be a little larger that the source face to be replaced. You can also experiment on the effects of different height between Source and Target Bodies.

 

You should change your preference to get into parametric mode as a default working envoronment, or right click on browser to start recording.

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Anonymous
Not applicable

@gusspec

some screens shots to show you.

 

1) In the preference: Select Design History to be " Capture Design History (Parametric Modeling)."

 

 

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2) If you had Stopped recording, right click on Browser and turn it back on. Click "Capture Design History" will turn Parametric Mode back on.

 

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Actually Fusion 360 is by far the easiest 3D program for designer that I had found. Others are actually harder to learn.

 

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gusspec
Contributor
Contributor

I am in parametric mode. I have tried convert in both modes and the function is the same: worthless. It in no way creates a t spline body.

 

Forgive me but I do not see that you answers are related to my particular question

 

It would appear that it is not possible to convert a brep solid to a t spline. Every attempt does not in fact give me a t spline solid but a oversized t spline face overaid over my brep solid.

 

It would appear that fusion is designed that t splines be created from blobs and pushed pulled slid etc into shape, which is incredibly tedious when you already have the shaped defined in the cad system, as in it is going to take hours for a complex shape that took 5 minutes to draw. The PDF document for sculpt shows this on a simple shape and makes no mention of converting from brep

 

As to replace face, ok, how does this relate to what I am trying to do?

 

I am not finding Fusion particularly difficult to learn, but the documentation is practically non existent, and when you are trying to get a particualr thing done, the hit or miss nature of replies on forums is frustrating. While having a 2000 page manual seems so 1978, a well indexed manual is very helpful when trying to locate one particular function.

 

in the end I think I can fake it with some regular modeling tools

3 Likes

Oceanconcepts
Advisor
Advisor

Could you post a screen shot so we could better understand your goal? 

 

If you are wanting to just edit a single face of the solid model, while keeping the precise shape of all other faces, then entering the direct modeling environment and using the Edit Face tool will allow T-spline editing of a single face. The t-splines will display as a large rectangle, but that’s just the tool being used to modify the face. Note that if you want to maintain your history you could copy the component (Save Copy As), work on it in another document, then re-import. 

 

Converting the entire form to T-splines and editing faces will definitely lose your precision on the editied faces. How easy it is to hold precision on other faces may depend on the shape you are working with and what you need to do with it. The oversized faces you see on the converted form are just representations of the tools. When you finish the form they should resolve back to the actual solid. 

 

When I have needed to do more extensive sculpting on a body, while keeping some aspects precise, I have often made a copy and converted that into the Sculpt environment, done the modifications, converted back to a solid, and used a chain of boolean operations to create tools with which to modify the original part.

 

Replace face could work if you can sculpt the face contour you want using t-splines, convert that to a surface, and use it to replace the face you want to modify. 

 

There are probably many ways to do what you want, having a clearer idea about what you are working on would help us make better suggestions.

- Ron

Mostly Mac- currently M1 MacBook Pro

1 Like

Anonymous
Not applicable

Dear @gusspec

 

I am sorry that my suggestion might not work for your case. But we learn from disccusions in these forums. We picked up lots of tips, solutions, workflows from the users' input in these forums. In the last few years that I had been using Fusion 360 I made that as a habit to read these discussions a few times everyday. I would say that if your project is not a classified one maybe you can post a few screen shots or attach your files here.  The AutoDesk Community Board Members in the US will be on holidays for Thanks Giving so you might have to wait a little longer for their replies. 

 

Hope it works out for you soon!

 

Thanks for joining this forum! You actually helped me to refresh some of the ways that I had not been using for sometimes. 

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gusspec
Contributor
Contributor

this is basically what I am working with

 

2 1/2 D object that needs the top surface contoured.

turning it into a t spline would be perfect

My attempts at doing this do not create something worth manipulating, you cannot see through the extra overhanging material, or select the sections to modify easily

 

It would not appear that this is something that it is designed to do, which is fine

 

 

0 Likes

Oceanconcepts
Advisor
Advisor

OK, that helps- I think this is exactly the sort of thing where Fusion excels. 

 

Using Edit Face would be one option- depending on how complex and what shape the face needs to be, other workflows might be better. 

 

For the Edit Face workflow, you need to be in direct modeling.  Select the Edit Face tool (still in the Model workspace). 

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You are presented with a face to edit- you can adjust the number of divisions to give the level of detail required. 

 

Use the manipulators, just as in the Sculpt workspace, to get the shape you want. 

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Finish with the tool, and you have the solid body with the edited face. 

 

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There are other tools available in the full blown Sculpt workspace, like bridging and creasing. So for some shapes reworking as a full on t-spline body and using Combine might be needed. 

- Ron

Mostly Mac- currently M1 MacBook Pro

3 Likes

Anonymous
Not applicable

Dear @gusspec

 

Ron's suggestion is good. If you wanted to stay at the Parametric Mode, the" Replace Face" command works exactly the same. You select "Create Form" then select the face and to convert. Be sure to click "Brep". after the conversion you click "Finish Form" and then select "Replace Face" from the "Modify" Menu. The original face is the source face, the newly created face is the Target Face. 

 

The good thing about this mode is the T-Spline plane is still there. You can work on the light bulbs to show that or not. This operation can roll backwards and you can edit your the T-Spline Plane. I also suggested tools like creasing, uncreasing, insert edges, slide edges. The original "Source Face" is still there too. You can roll back on the timeline to edit as well. I was a bit against the Parametric Mode when they first changed to this feature but now I really like it and I just stay with this mode. 

 

On the precision part, you can always limit yourself in your edit form. The good thing about edit form is you can select the area to be affected by your editing and the Falloff. You can also form a box around your model with the precise dimension you would limit your model. Sketch the box and I suggest you to right click on the lines and select to change them into Construcion Lines. They will change to dotted lines. You can also select that from the Sketch Tool Box that will come out. Easier to distinguish. Then you can edit your form not to exceed the boundary box.

 

The Direct Modeling mode is important to me too. After I created my model and when ready to be sent to mold designing/making, I always saved a Parametric Version of my file in the Fusion cloud and my own hard disk. I then "Stop Recording" and saved a DM version. I will delete the hidden files, and generate a smaller and cleaner stp file to mold designers/makers to build the molds.

 

 

Parametric Files seems to have a lot of hidden files inside and the resulting STP file could be too large. One thing good about Parametric Mode is the ability to roll back in time, edit something and what's after could be changed too. I said "could be" because not everything could be changed afterwards. Most of the things at the parametric mode could not be deleted otherwise there will be yellow icon on the timeline. If that happened, I will change to Direct Modeling mode.

 

Your file is not a very complicated file and could be relatively easy to modify. Play around with the commands and you will be able to do things the way you wanted.

 

One advice, copy and paste a few of your files in the cloud. Rename them to something like  nnn v1., nnn v2  and so on. Just in case you made a mistake you can always have back up files available.

 

Have fun!

 

@Oceanconcepts Ron, Thanks for joining! Thanks for refreshing my mind in the DM mode. Oh by the way Ron, this is your old friend Kingson. I changed to MAS account two months ago due to problem in HK licensing.

 

Regards,

Kingson

PS Ron, "LuvMeSweet" is my registered trademarks in a few countries, thanks to Fusion360 that set me up in this business a few years' back!

 

1 Like

Anonymous
Not applicable

@gusspec

 

BTW T-Splines are not solids. Only Breps are. You change to solids when you hit" Finish Form". But your T-Splines have to be created correctly to change to solids. Like I suggested before, to edit all the faces of your Solid files, you can use the first method I suggested. Select all faces and hit convert at the Mody Menu in the "Create Form" environment. I already posted the screen shots for them. After the conversion you do not need to "Replace Face". You T-Splines will change to Planes (Unstitched Planes, meaning only planes, not joined together, a hollow model). You just play with the light bulbs to show them or not to show them. You should "Switch" off your original solid to be modified. Then select Patch Mode, select "Stitch" at the modify menu, the select all the faces in new modified form. Click OK. That will stitch the planes together into a solid. 

 

That is the correct workflow for these kinds of operation. The Patch Mode is for those purposes. Patches are planes. But you can thicken planes in Patch Mode to becomes solid planes with thickness.

 

So now it is clear. Both Ron's and my suggestions will work for you. We are just using different methods. You can create your own workflow that is comfortable for you too!

 

Hope these work for you and your solid could be built successfully now!

 

Kingson "LuvMeSweet".

1 Like

Oceanconcepts
Advisor
Advisor

Hi Kingson,

 

I think your suggestion is much better overall, since by using the "Create Form" option in parametric mode you both keep history and have access to the full range of sculpt tools, like bridge, so you can make things like this. The Replace Face tool can be confusing, since without clues it's difficult to know which is the "source" face and which the "target". 

 

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I think the point about limited documentation for new users is apt, and in particular we should have more on how to combine sculpt and precision modeling, since that is an area where Fusion is very strong. 

 

 

- Ron

Mostly Mac- currently M1 MacBook Pro

2 Likes

Anonymous
Not applicable

@gusspec

 

This is a double reply. Something is wrong while doing this.

 

0 Likes

Anonymous
Not applicable

@Oceanconcepts

 

Hi Ron, yes the tutorials of Fusion 360 have to be more precisely organized. I did write something about this at the forum. Fusion360 changed many times since four years ago and now it has so many functions and also evolving very fast. It is hard for new users to understand that. Could be very frustrating too. Catching up might be easy for us as early adopter but very hard for new users to really understand the "New Things" because first they have to understand what the "old things" were!

 

We grew with Fusion 360 from its early days and would understand it more. But we might forget some of the early functions, for example "Pressing Option to Edit Form" will change into "Extrude" and so on.

 

In fact I totally forgotten about "Edit Face" at the DM mode as well. Thanks for refreshing my mind!

 

I lost my "Early Adopter" status when switching to MAS version but fine. I do not need 5 AXIS Maching anyway!

 

Thanks for joing again!

0 Likes

Anonymous
Not applicable

It's really an absurd design choice. It' should work just by switching to sculpt mode without having to convert body to anything. Why there is no simple conversion to a mesh or something so you can sculpt it later? Please rethink your strategy and hire UX specialists.

3 Likes

Oceanconcepts
Advisor
Advisor

This is a very old thread, but maybe if you could be specific about what you are trying to accomplish we could help. Modeling solids and t-splines are fundamentally defined differently, Fusion makes it possible to work back and forth with both methods. If you are looking for mesh tools Fusion is probably not the right place, it's much more oriented towards workflows that end up with a need for precise modeling. 

- Ron

Mostly Mac- currently M1 MacBook Pro

0 Likes

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HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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