FlexSim 2019 Update 1 Beta is available. (Updated 11 April 2019)
The 15-Mar beta installer has a bug that causes the current installer to hang during the Cleaning Up stage when upgrading from the 15-Mar beta to a newer beta version. We have resolved the issue for future installers, but to avoid the error now, uninstall the 15-Mar beta using Add/Remove Programs before installing the new version.
To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list.
If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space.
Backwards Compatibility Note: the following changes may slightly change the way updated models behave.
Thank you for telling us about this. I just fixed this bug in the 29-Mar beta.
Hi all,
There seems to be a bug that crashes FlexSim in the UnLoad task in ProcessFlow. When you sample a task executer or an item FlexSim crashes. The two fields are also not filled in when you dropped the activity in the ProcessFlow.
Thanks for pointing this out. We have fixed this in the 29-Mar beta.
The shapes of entrance and exit objects when opening a previous model aren't showing. This has been fixed in the 29-Mar beta.
The entrance and exit objects can now be found in the Prop object list of shapes rather than the list of Location shapes.
Thanks so much! This has been fixed in the 29-Mar beta.
When I add a waitingline object and wait in line activity in processFlow the visualization of the walking person goes wrong. Attached is a small example model where the people don't walk directly from the entrance to the waiting line (but travel the distance as if they would come from the origin).
This is only in 19.1 and not 19.0. I guess something like updatelocations needs to be used.
Thanks
Hi,
In the latest Beta the people-base model tutorials are missing.
Can you add those again?
Thanks for pointing this out. We're in the middle of updating those tutorials, and we didn't update the table of contents before releasing that beta version. We'll be sure to fix this for the next beta version.
This will be fixed for the next beta. Thanks!
If you add a people location object, lets say a chair and later change the 3d shape of that location to another shape, lets say CT object, something goes wrong with the size of the object. The location object becomes as big a the CT object should be, however when you press reset the object takes the size of the chair again. It would be nice if the object would not reset its size back.
Hi,
In the 19.1 GUI of the A* navigator I can't find how to change the node spacing.
Is this now somewhere else, or is it a bug that it is missing?
Found it, it is on the grid. It just needs to be updated in the user manual.
Thanks for finding this! We will get this fixed.
We will update the documentation
Hi,
When testing the elevator bank I found some bugs:
-The patients who went with the elevator takes a strange path towards its destination. This can be seen in the gif below and in the attached example model:
The same problem applies to the situation where you would use the default A* bridge, when the patient arrives at the end of the bridge something goes wrong with the path is takes to go to the destination. You can see this in the second attached model.
-In the trigger tab of the elevator bank I was only able to add the traveler arrival trigger. When trying to add one of the other triggers nothing happend.
tutorialelevatorproblem.fsm
tutorialbridgeroblem.fsm
Hi
When you copy an A* grid you get an exeption:
exception: Exception caught in SimpleDataType::bindSDTNode() on /Grid23. A module's class bind() methods may not be implemented correctly.
Hi,
We are not sure if it is a bug or if we are missing something, but when we add a labelSet in the PeopleSetting GUI we are not able to select that label set in the create person activity. We expected that all possible label sets would pop up at the create person activity such that we could select the one we want.
Is this a small bug?
Thank you. This has been fixed for the next beta release.
Hi,
After you added a multiloction and checked the edit mode box and changed the number of locations and press Ctrl Z it does not change back. Is it possible to also add this change to the Ctrl Z function?
Thank you. This has been fixed for the next beta release.
This behavior is the same in 19.0 as well. I'll add a case to the dev list about this.
Thanks.
The first two issues have been fixed for the next beta release.
That triggers tab should only show On Traveler Arrival and On Traveler Continue. The On Elevator... events have a requirement so they shouldn't be shown in that list. We'll look into it.
Thanks.
Thank you. This has been fixed for the next beta release.
Hi,
When you add a people prop, open the properties page and change the enter or exit template to Lab you get an exception:
exception: FlexScript exception: Method find() called on node that does not exist at VIEW:/active/PropParameters1740766624/tabcontrol/ExitInstructions/ChooseTemplate>eventfunctions/OnSelect c: VIEW:/active/PropParameters1740766624/tabcontrol/ExitInstructions/ChooseTemplate
Thank you. This has been fixed for the next beta release.
Hi @phil.bobo,
The elevator looks much better. However in my example model the persons take the wrong path when they leave the elevator. It looks like the elevator is only connected to the A* grid at the ground level floor. They walk through the elevator on the second floor. Should we add an extra barrier at the second floor, or is this a small bug?
This isn't particular to the second floor. They'll do this on the first floor as well if they want to travel to the front of the elevator.
I'll add a case to the dev list to consider automatically adding barriers for the elevator bank.
Right now, you would need to manually add those barriers if you wanted them to not walk through the elevator like this.