What VR devices are officially supported?

What VR devices are officially supported?

yokota_t
Not applicable
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What VR devices are officially supported?

yokota_t
Not applicable

[ FlexSim 22.0.8 ]

Hello all,

We have received an inquiry about compatible VR devices from a customer who is considering purchasing a license.

The official documentation only mentions the Rift and VIVE.

("VR Mode" section on this page).

However, some posts in this community state that other devices such as Quest and Quest 2 can also be connected. (For example, this post and this post.)

Which device model should we answer to our customers that it is compatible with FlexSim?

Thank you.

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Message 2 of 4

moehlmann_fe
Explorer
Explorer
Accepted solution

From a previous post about this topic:

"FlexSim works with the VR headsets that run on a Windows PC. If it works with Steam on Windows, then it will work with FlexSim. If you buy a headset and it works with Steam but not FlexSim, then that's a bug and we will fix it."

https://answers.flexsim.com/questions/82241/what-vr-helmet-models-does-flexsim-support.html#answer-8...

Phil recommends the Oculus Rift S here, due to it handling lower framerates better.

A quick google search yielded this site that lists VR headsets compatible with SteamVR.

https://www.businessinsider.com/guides/tech/which-vr-headsets-work-with-steam

Message 3 of 4

philboboADSK
Autodesk
Autodesk

The Meta Quest 2 is the latest version of the 'Oculus Rift' line of headsets, and is what I currently use with FlexSim. The Valve Index, Vive Cosmos, Vive Pro 2, etc. are the latest versions of the 'Vive' line of headsets, which are compatible with FlexSim.

The marketing brand names change, but ultimately, they're just incremental improvements over previous versions that are all still compatible with the same APIs, but with improved hardware displays, tracking, framerate, etc.

FlexSim runs with any Windows PC VR headset that is compatible with Steam. For Oculus headsets and controllers (sometimes branded as Meta), FlexSim can connect directly using the Oculus API. For all other headsets, it uses SteamVR to interact with the headset and controllers.



Phil BoBo
Sr. Manager, Software Development
Message 4 of 4

yokota_t
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@Felix Möhlmann , @Phil BoBo

Thank you for your responses. I understand.

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