Correct way to export Textures from Cinema 4D to Flexsim

Correct way to export Textures from Cinema 4D to Flexsim

dominic_p
Not applicable
805 Views
4 Replies
Message 1 of 5

Correct way to export Textures from Cinema 4D to Flexsim

dominic_p
Not applicable

[ FlexSim 18.1.2 ]

Hi

I have just started using Flexsim and i was wondering what the correct way is to export Texture from Cinema 4D to Flexsim? And wether or not i have to bake the textures in Cinema 4D into one Material.

Dominic

0 Likes
Accepted solutions (1)
806 Views
4 Replies
Replies (4)
Message 2 of 5

philboboADSK
Autodesk
Autodesk
Accepted solution

Cinema 4D has a complicated material system. When you export to a 3D file format, it isn't going to preserve all that detail.

Bake all those effects into textures. See Cinema 4D Tutorial - How to Bake Textures for Game Engines



Phil BoBo
Sr. Manager, Software Development
Message 3 of 5

dominic_p
Not applicable

Ok i see, would it make more sense then to work from Blender?

Thank you for the quick risponse @Phil BoBo

0 Likes
Message 4 of 5

philboboADSK
Autodesk
Autodesk

Blender's material system works the same way, but its export formats are probably even worse in this regard than Cinema 4D. You aren't going to have an easier time with Blender. See Blender 2.81 shape not imported.

Cinema 4D's texture baking feature looks pretty good to me. Given a choice, I'd probably use Cinema 4D instead of Blender.



Phil BoBo
Sr. Manager, Software Development
0 Likes
Message 5 of 5

dominic_p
Not applicable

Ok thank you very much!

0 Likes