How do I build a VFX **** UI?

How do I build a VFX **** UI?

jeffcales
Explorer Explorer
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How do I build a VFX **** UI?

jeffcales
Explorer
Explorer
I'm sorry if this has been asked elsewhere, I'm on my phone and searching the forum isn't easy this way.

I've watched numerous videos from the Flame and Smoke Learning channels as well as other tutorials, but haven't come across something that addresses this, or I'm misunderstanding it.

I'm new to Flame, so I apologize for the ignorance here. My primary tool has been After Effects, but I want to upgrade my life, so I'm upgrading my skills.

I want to recreate the holographic UI that is emitted from a watch as seen in Tim Clancy's "The Division". I input my video source into an Action node, then inside of Action I've rotoscoped various parts of the scene with GMask. It took a minute for me to see how to use one clip an perform several things to it.

Could someone possibly create a list on what steps I need to do to build a UI completely in Flame?

I don't want to model the partial cylinder in an external program and create the animated UI in After Effects to import. I'd much rather create everything inside of Flame, especially since these are all simple elements.

Any help you can provide would be appreciated.
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Grant.Kay
Alumni
Alumni
Accepted solution

Hi Jeffcales,

 

Would you be able to post some sort of reference that you would like to recreate?

 

I don't think it is impossible to build the UI but there are hundreds of ways to approach the task.

 

If we can make this work, the might be the possibility that the technique could be considered for a tutorial in the future.

 

Let's see how we get on.

 

Look forward to your response.

 

Regards

Grant

 

 


Grant Kay
Principal Learning Content Developer

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jeffcales
Explorer
Explorer

Here are a couple of examples of what I'd like to learn how to achieve. These are from a video game, but they're well designed and would be a fantastic technique to understand in Flame. I could easily build this all in After Effects and C4D, with a ton of Roto and Layers, but then it gets messy and is not procedural.

 

Attached is an image. The Top image is what I am initially referring to, but the others are great examples of what tutorials could also show us noobs. There's a lot of interop between Maya and Flame as well as generating GFX within Flame, and of course plenty of Compositing

 

Here is a YouTube video showing some of the game in action: https://youtu.be/D8_AUjgW9QI

 

 

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