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Is there a way to generate a 3d Shape within Action using a Matte input instead of a GMask?
Flame 2020.3
Solved! Go to Solution.
Is there a way to generate a 3d Shape within Action using a Matte input instead of a GMask?
Solved! Go to Solution.
Hi Adam,
The answer is no. The 3D shapes are generated off the splines of the Gmask and cannot used with extrude a matte into a 3d shape.
As a suggestion, you could use displacement to displace a surface with the matte. This wont give you a perfect shape but it might help if the movements are very minor.
Hope this helps.
Regards
Grant
Hello Adamt,
Grant already answered you but if you want to use complex matte (picture) to use it with extrude / bevel, in Flame i suggest you this technic :
(you will need Illustrator)
1 - open your matte picture in Illustrator
2 - Vectorize it, fine tune the curves as you you need to have a clean curve
3 - export it as SVG file
4 - (Back in Flame) In Action, Import your SVG and you will be able to play with it in 3D with Depth, bevel, shader etc.
Have a nice day
Shiver
Hi,
Shiver is absolutely correct...
If you use a 3rd party application to create an SVG vector file from the matte, you can import that into Action as a 3D shape and it can be extruded etc.
I might just use that idea and make a video with it in the future 🙂 . There are some illustrator settings which do catch ppl out.
Regards
Grant
thanks both of you...its an intriguing idea. I had not tried svgs - i'd forgotten about them being in Flame, after so long using Smoke.
Unfortunately for the test i was doing its not really practical to build a shape in vectors, as i wanted to use the complex animations of matte channel coming of a greenscreen key to generate the shape....but still its a useful solution to know about.
adam