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Support for Physically Based Materials ?

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09-16-2015
07:59 PM
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I'm trying to understand how one can export and later import mesh with PBR material using FBX SDK. In official specification there is no material inheriting from FbxSurfaceMaterial that would allow saving references to textures like "Roughness", "Cavity", "Metallness" etc. I'm signed in to FBX SDK Beta but haven't got moment yet to check if something changed there.
Or maybe there is way to create custom materials?