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Problem importing FBX files to Unity (using FBX SDK)

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05-12-2017
02:53 AM
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I'm writing a library to import FBX files at runtime.
I encountered a problem that I had read the parameters in the file FBX, but after showing up Unity, the results are not as expected. Specifically, three parameters: position, rotation and scale.
My import program is correct for some simple FBX files, but it's not accurate with complex FBX files, I think the rotation is wrong.
I configure the import program C/C++/C# as follows:
Wishing everyone a good day!