Problem importing FBX files to Unity (using FBX SDK)

Problem importing FBX files to Unity (using FBX SDK)

Anonymous
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Message 1 of 3

Problem importing FBX files to Unity (using FBX SDK)

Anonymous
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I'm writing a library to import FBX files at runtime.
I encountered a problem that I had read the parameters in the file FBX, but after showing up Unity, the results are not as expected. Specifically, three parameters: position, rotation and scale.
My import program is correct for some simple FBX files, but it's not accurate with complex FBX files, I think the rotation is wrong.

 

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I configure the import program C/C++/C# as follows:

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Wishing everyone a good day!

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Message 2 of 3

Anonymous
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Hello, may I ask, have you implemented this function? I am also doing functions related to importing FBX files during Unity runtime. I don’t know how to read ANSI-encoded FBX files

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Message 3 of 3

Anonymous
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Sorry, it should be said that it is a binary format FBX file

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