Message 1 of 5
Not applicable
07-19-2013
02:30 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I am 5 days old in FBX SDK so please excuse my lack of knowledge.
I am trying to create a converter which will take the "mesh" data (Vertices, Normals and UV co-ordinates) and transfer them in my customized format.
What I have been trying is as follows:
FbxNode* rootNode = lScene->GetRootNode();
int childCount = rootNode->GetChildCount(false);
for (int i=0; i < childCount; i++)
{
FbxNode* child = rootNode->GetChild(i);
FbxMesh* nodeMesh = child->GetMesh();
}
But I am not getting Mesh in any of the child Nodes and also not in the rootNode. What am I doing wrong?
I have setup the Visual Studio as explained in "Downloading and installing" @ Autodesk FBX.
Any help would be deeply appreciated.
Solved! Go to Solution.
