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Hello,
I'm aware this is an old thread, I'm looking at submitting an UE4 plugin to their market place and Epic require licenses to be supplied for any 3rd party software. My plugin uses the FBX SDK 2016, I'm also shipping a 3ds Max plugin along side which of course uses the 3ds Max SDK to be built and the FBX Extension SDK, how do I obtain these licenses?
Thanks,
Michael
Yes, I have the same question.
And the setense above "In the prohibited section the restriction is that you cannot repackage and distribute the SDK without our written consent. " meationed "consent". What is it? And how can I get it? Thanks.
You should PM me to discuss what you are intending to do.
I cannot give consent, it would need to be reviewed. However, I am a good first contact to discuss this.
Mark
Hi Mark,
Could you please confirm if we need any type of license for importing FBX files in a bespoke software that we are building for our client?
Thanks,
Manos
Just had a follow up question to this thread. Am I allowed to distribute the FBX sdk .dll files if my application is dynamically linked to them?
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