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Is there any way to solve the z-fighting in two overlapping surface?

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Anonymous
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Is there any way to solve the z-fighting in two overlapping surface?

I created two overlapping rectangles by FBX SDK,  and they can't display properly. Is there any function can solve this problem?123456.png

 

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Anonymous
in reply to: Anonymous

111.png

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Anonymous
in reply to: Anonymous

Short answer.. NO.
The 2 meshes are trying to occupy the same space.
In the display routines for my apps, I sort and draw by importance. Usually I turn off depth buffer checking, draw the items that overlap first and than turn depth checking back on and draw everything else. Some times this causes problems but there really is no solution to objects that occupy the same physical depth.

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