FbxGlobalSettings GetOriginalUpAxis can return negative values?

FbxGlobalSettings GetOriginalUpAxis can return negative values?

ross-g
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FbxGlobalSettings GetOriginalUpAxis can return negative values?

ross-g
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According to the documentation for FbxGlobalSettings the GetOriginalUpAxis method:

https://help.autodesk.com/cloudhelp/2020/ENU/FBX-Developer-Help/cpp_ref/class_fbx_global_settings.ht...

 

Returns

The coordinate system's original Up Axis when the scene is created. 0 is X, 1 is Y, 2 is Z axis.

 

However when checking some FBX data from eg Mobu I get a return value of -1.

Does this signify anything or can the sign here be completely ignored?

 

 

import fbx

scene: fbx.FbxScene
scene.GetGlobalSettings().GetOriginalUpAxis()

 

 

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