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FbxGlobalSettings GetOriginalUpAxis can return negative values?
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According to the documentation for FbxGlobalSettings the GetOriginalUpAxis method:
Returns
The coordinate system's original Up Axis when the scene is created. 0 is X, 1 is Y, 2 is Z axis.
However when checking some FBX data from eg Mobu I get a return value of -1.
Does this signify anything or can the sign here be completely ignored?
import fbx
scene: fbx.FbxScene
scene.GetGlobalSettings().GetOriginalUpAxis()