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FBX animation import in Blender

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Message 1 of 4
volkerenderlein
1509 Views, 3 Replies

FBX animation import in Blender

I have exported a physics simulation model (wind turbine) from a simulation
program as FBX where every rigid body has animated location, rotation, and
scaling properties. There is no skeleton defined.
When checking the exported model with FBX Review everything is displayed fine.
Translation, rotation, and scaling are applied in the correct order.
But importing this model into Blender I can see that only the first specified
property animation (translation) is applied but all others are ignored. If I
change the order of the animations to first scale, then rotate, then translate,
only the scaling occurs.

Is that expected and I need some further action on the Blender side or the FBX export side, or am I
missing something obvious? Thanks for any help on this issue.

Using FBX SDK 2020.1 and Blender 3.3.1 on Windows 64bit.

3 REPLIES 3
Message 2 of 4

Hi.

 

When you import the model in FBX review How many takes has the model ?  make sure that all the animation it is in only one Take, I have the same problem with differents Takes I'm not expert in blender maybe your animation has various takes

 

send a screenshot maybe other person can help you more easy,  blender animation screenshot of your model 

 

Message 3 of 4

Thanks for your reply. As far as I know I have only one take as I'm exporting it from a Qt3D visualisation with only one scene and one animation stack. But otherwise, how would I determine how many takes are saved to the FBX file?

Cheers, Volker

Message 4 of 4

Finally found the issue. When exporting I had placed translation, rotation and scaling on separate animation layers. Blender only imports the first animation layer. Adding them to a single animation layer works like a charm.

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