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I have exported a physics simulation model (wind turbine) from a simulation
program as FBX where every rigid body has animated location, rotation, and
scaling properties. There is no skeleton defined.
When checking the exported model with FBX Review everything is displayed fine.
Translation, rotation, and scaling are applied in the correct order.
But importing this model into Blender I can see that only the first specified
property animation (translation) is applied but all others are ignored. If I
change the order of the animations to first scale, then rotate, then translate,
only the scaling occurs.
Is that expected and I need some further action on the Blender side or the FBX export side, or am I
missing something obvious? Thanks for any help on this issue.
Using FBX SDK 2020.1 and Blender 3.3.1 on Windows 64bit.
Solved! Go to Solution.