We have discovered that while trying to make an asset, there is no way to use an existing asset in the creation of another. Assets should be accessible when creating assemblies not just when creating a factory layout. Many times we need to have assemblies that contain standard assets but we still need to be able to change those assets once they have been inserted. Right now you get an error that says that part contains a factory layout and cannot be used to make an asset. (see attached) This is because the only way to see the asset was to create a layout to insert it into.