@satoshiq wrote:
If possible, could you please explain the principle behind how it works?
- disable the visibility of the grips of the polar Parameter "Distance 2" (set number of grips to 0). The user must not grab and move these grips.
- Add a new point parameter at position A and add this parameter ("Position 7") to the rotate only selection set of the polar stretch action "Polar Stretch". => when the polar parameter "Distance 1" rotates the beam (via the "Polar Stretch" action) also the new added point parameter rotates around the point B. The visibility of this point parameter should also disabled (I forgot to do that in the video).
- Add a stretch action ("Stretch 6") to the "Position 7" parameter to stretch the upper end of the "Distance 2" polar stretch parameter. So the upper end of the "Distance 2" parameter now follows the circular movement of the "Position 7" parameter.
- "Distance 2" stays assigned to the "Polar Stretch 7" action.
Now you have the following action chain:
Using the grip of "Distance 1" with the polar stretch action "Polar Stretch" the user can rotate the beam including the point parameter "Position 7" around the point B. The "Position 7" parameter itselve, stretches the parameter "Distance 2" what ends in a polar stretch ("Polar Stretch 7") of the cylinder.
To get this chain to work, the "Chain Actions" property of the parameters "Position 7" and "Distance 2" must been set to "Yes".

Jürgen Palme
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