Multiple visibility states - how to?

Multiple visibility states - how to?

c3dsolutions
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Multiple visibility states - how to?

c3dsolutions
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I have a standard detail of a manhole that can have 5 pipe connections maximum. I would like to create a dynamic block in which I can turn on/off each connection according to the project requirements. Visibility states seems to be a good idea, but one block can have only one visibility marker, listing all the visibility states, if I am correct. But with 5 connections the total number of variations is 32, which is not ideal. Any idea how to manage the connections individually?

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Message 2 of 7

h_s_walker
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Search these forums for DOUBLE LOOKUPS, they should give you a point to start.

Howard Walker
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Message 3 of 7

Libbya
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Post the block.  32 visibility states is easy.  You could also use the scaling method for the individual components.  

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Message 4 of 7

Anonymous
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Here is a good example block that helped me learn how to accomplish this.

I wish I remember where I got it to give credit but it is pretty easy once you understand how it works.

The one thing that may not be obvious is setting BACTIONBARMODE to "0" within Block Editor.

 

Message 5 of 7

Libbya
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I believe I was the source of that block and concept.

Message 6 of 7

Anonymous
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I'm sure it is. You've been extremely helpful several times on this forum for my questions. Thanks! From now on I'll know who to credit 😀
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Message 7 of 7

c3dsolutions
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Thanks, looks like exactly what I need. I am still studying the block, but as I see the concept is to connect the large number visibility states to less lookup sets via a theoretical move parameter set. Or something like that. I will let you know if I have any question.