Mixing Annotative/Symbolic and Physical-Based objects in one dynamic block
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I would like to be able to nest an "annotative" type of behavior in a block...but the majority of the block should NOT behave as an annotative object. Specifically I'm trying to build a window block that has a window tag that will annotatively resize the hexagon tag and the window number attribute inside the symbol, but NOT scale up the actual window. So the block itself cannot be annotative.
I can get the attribute definition to work just fine...but can't see any way to easily get the hexagon symbol to behave in the exact same manner. It's almost as if what I want to do is to have selective elements inside a dynamic block be annotative, but NOT others.
It would really be a wonderful option in dynamic blocks to be able to do just that. Select an object and, just like you can tell text that they're annotative or not, to do so with geometric entities.
Does anyone have a clever methodology for tackling this issue???