Dynamic Block with multiple anchor grips
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I am creating a block to represent a wall element in plan view.
For the sake of clarity imagine a rectangle, 2000mm long and 150mm wide.
I want to have a grip at each end of the rectangle, that will allow me to pull and stretch that point and drop it at the chosen location, causing the block to orient and stretch to suit, AROUND the other grip, rather than around the centre.
(The same way that you can transform a line point to point, by grabbing the end points and moving to suit, but imagine the line has thickness, visibility states, hatches and descriptions associated...)
I know I need to make a dynamic block, and I assume using the polar stretch, but wheat is the correct order of operations to make each stretch point STICK to the appropriate point on the block, and not fly off into the distance when its moved?
EDIT: Added the block file progress.
I have managed the polar stretch on each end.
My next problem is getting the layer states to stick to the points I choose throughout each state (There will be 11 states). So the polar points will be the drivers, and then the layer state simply toggles visibility, without resetting the position of the entities.