Dynamic block scaling with set scales

Dynamic block scaling with set scales

Anonymous
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Message 1 of 10

Dynamic block scaling with set scales

Anonymous
Not applicable

I know how to make a dynamic block with a grip, that allows you to scale it. What I am curious about is there a way that you can create a dynamic block with set scale factors. Say I create a revision triangle, and I want it to be able to be scaled up per drawings size. I would want a set scale for an a size, b size, c size, and d size drawing. I know when you do the stretch parameter you can add set sizes for stretching by double clicking the fence. Is there a way to specify set scale factors?

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9 Replies
Replies (9)
Message 2 of 10

j.palmeL29YX
Mentor
Mentor

I'd add a paramter with an initial length of 1. This can be used as scale factor.

In the attached example you can drag the size using grips and can scale using the Scale Factor via Properties Window.

 

cadder

Jürgen Palme
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Message 3 of 10

h_s_walker
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Accepted solution

Slight change to @j.palmeL29YX block.

 

This one uses a lookup to change the scale of the block.

Howard Walker
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Message 4 of 10

Anonymous
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This is exactly what I was looking for though I am confused on how to recreate it. I tried recreating the block on my own, I first started with the linear parameter. When I made the linear parameter, I was able to make the block scale but the grips did not stay on the triangle like they do with yours. Do you know why my grips are moving off of the triangle when it is scaled?

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Message 5 of 10

ojuris
Advisor
Advisor

in block editor for Scale action look to Base type and base coordinates

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Message 6 of 10

j.palmeL29YX
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@Anonymous  schrieb:

Do you know why my grips are moving off of the triangle when it is scaled?


 

Let us see your block ...

 

cadder

Jürgen Palme
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Message 7 of 10

Anonymous
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Here is my block

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Message 8 of 10

j.palmeL29YX
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@Anonymous  schrieb:

Here is my block


 

https://autode.sk/2SwDnnu

 

HTH

cadder

Jürgen Palme
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Message 9 of 10

h_s_walker
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Accepted solution

The basepoint of your 'SCALE10' action needs to be 'INDEPENDENT' and set at 0,0.

I would also make the bottom middle of your triangle 0,0 otherwise you will need an extra control in there to move your distance to the base of the triangle.

Howard Walker
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Message 10 of 10

namhoang1235
Explorer
Explorer

thank you to help me solved this fcking problem 😍

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