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I'm wondering what the best way to go about this is... I'd like to be able to use the distance attribute grips to change the visibility/location of blocks depending on the distance. I'd like to have only the distance grips visible and get away from selecting from a visibility list.
I've attached what I've come up with so far and I'm wondering if I'm on the right track or if I should go about this a different way. There's a possibility of 64 choices so I don't want to put in the effort if I'm completely off base.
Any and all insight is much appreciated - Thank you!
EDIT: I'd like to keep the blocks inside the original block dynamic as I use a block counting program that spits out a material list after exploding the original block.
Solved! Go to Solution.