Hi Everyone,
In the attached image, you'll see the lines connecting the sections of assemblies that make up this section of roadway going into a knuckle. There's two regions in use here, one for the segment going into the knuckle, and one for the knuckle. At the point where the regions meet, the lines that should connect the subassemblies makes a jagged turn inwards and then back out again.
To the right, you'll see the assembly used - this is where the problem must be, likely in my use of Outsidesuper subassembly. My guess is that C3D is trying to connect to the wrong outsidesuper subassembly at the point where they meet. What has been the cause of this in your experience?
I used outsidesuper because the standard urbansidewalk has no base or sub-base, and outside super seemed to do the job.
Thoughts?
Solved! Go to Solution.
Solved by Jason.Hickey. Go to Solution.
Your probably right about the laneoutside super causing the problem.
This problem of base layers under a sidewalk was brought up recently in another thread. My suggestion was to use a couple of stacked GenericPavementStructure subassembies.
Its a bit more work, but then you can set the codes properly.
Since this is a point where two regions meet, do the regions share the exact same station? If so, the two assemblies are being inserted on top of each other, which may cause a slight issue. Try changing the station of one of the regions by a very small distance (0.001 should work) and see if that clears up the issue.
Thanks for the reply guys. Not what I was hoping for though, I hoped Autodesk would have built in some way to handle regions with same start/finish areas, rather than free-handing it. I mean, the majority of the time the regions will abutt each other.
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