Intersection problem (different assemblies)

Intersection problem (different assemblies)

Anonymous
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Intersection problem (different assemblies)

Anonymous
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Hi, All!

I've been playing with intersection for quite a while trying to achieve the result I need and failed miserably.

Please help me solve the problem (please see attached image):

Screenshot1.JPG

Here I've got a T-intersection. Primary and secondary roads have different assemblies. I've put annotations and sizes on the drawing. So basicaly I need my Primary road "Sidewalk" and "Grass strip" to be cut off with curb return allignment. I tried to draw polylines to use them as targets but when I set Grass strip target to pl, the rest of corridor region bent towards the center of the intersection. I assume this happens because CVL3D calculates distance perpendicular to curb return alignment (red dimension) while I need it to do it perpendicular to target pl (green dimension).

If I could instead of setting pl as a target just gradualy change my Grass strip subassembly width from 3m to 0, that would have solved the problem I believe.

Is there a way to do it without using subassembly composer (as far as I learned from topics on the forum, subassembly composer is the only way to create variable width subassembly)?

Thank you!

 

Dimitris.

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tcorey
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Accepted solution

Using a polyline would be easiest because you can simply target that object. If you want a subassembly where you are able to give it inputs that make it taper on its own, without targeting the polyline, then, yes, you should use Subassembly Composer. 



Tim Corey
MicroCAD Training and Consulting, Inc.
Redding, CA
Autodesk Gold Reseller

New knowledge is the most valuable commodity on earth. -- Kurt Vonnegut
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