How do I use parcels in other models?
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Firstly I'll start by saying that I'm new to parcels. It's one part of C3D I have in the past just not had a need for.
To give you a quick breakdown of my situation. I have a rather long project. The volumes are to be broken down into many specific areas and reported as such. Many of these boundaries butt up against each other at a field boundary or something. The surveys from site do not take the boundaries into consideration, they are surveyed as the work is completed in that area. The physical boundaries do not even exist once site clearance has taken place. I need to break down these volumes for the completed cut/fill works and report them for each area. Doing this using volumes dashboard and bounded volumes is fine for a couple of boundaries. but when I have hundreds of surveys across many different models (can't have them in one model due to unmanageable drawing sizes) and many different boundaries, suddenly the volumes dashboard and manually attaching each boundary to each volume TIN is not really feasible. Or at least not desirable!
Someone mentioned that I may be able to achieve the same using parcels. Can someone please explain how this would work. If I have say 50 volume TINs in each of 6 drawing files. These volume TINs are data referenced from the original 300 or so files of survey data. Can I setup a model with only the parcels and then use them across multiple drawings or do I need to copy them into each (the boundaries wont be changing)? I notice that parcels cannot be data referenced. How do I report the volumes of the volume TINs for each parcel? Do I need to go back and change something in each of the 300 or so survey files to enable it all to work? There will also be new files and volume TINs added as I go.
I am aware that I will need to create a new excel template to pull and combine the relevant data from the crappy xml reports that get generated to present it the way I want but that's fine, I'm very comfortable with excel. I just need to get the data out of C3D.
Thanks,
Peter