I have tried innumerate ways to just get a solid body to float and the only way I found was to manipulate the value of gravity within the free surface setup. With all the values set reasonably, and using materials that are significantly less dense than water, I keep getting a sinking behavior for the objects.
Any ideas? I've attached video, pic, and archive of the setup.
Please and thank you.
Solved! Go to Solution.
Solved by JFrey_WM. Go to Solution.
@tymoteusz_lasko Could this be another bug in the code? In the free surface dialog if I change the value of gravity to 9.81 (even though the units listed are cm/s/s) then a float simulation performs as expected (this is a ball of soft wood in water):
This is a bug in the software (just in the user interface). When performing a free surface analysis CFD labels the units of gravity as cm/s2 when in reality it's in m/s2.
TLDR: Use 9.81 as the gravity magnitude even though the free surface dialog box says cm/s/s
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