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Moving ground in car aerodynamics simulation
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Hi everyone,
I'm working on a CFD simulation of airflow around a car model, and I need to include moving ground to better replicate real-world conditions. However, I haven't found a clear way to implement it in my simulation. What is best way to do this? I used Fusion 360 to create the model and Autodesk CFD 2024 for the simulation.
Any guidance or references would be greatly appreciated. Thanks!