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Using Bifrost, I'm able to input geometry, convert it to a volume, and then convert it back to a mesh - effectively using it as a sort of "volume builder." What I'm having some trouble figuring out, is how to "subtract" or "intersect" from this volume before converting it back to a mesh. Something like a volume boolean.
I would like to input 2 mesh geometries, convert them both to volumes. Then sample where the densities of the 2 volumes intersect, and set the density of those voxels to 0, to carve those parts out of the resulting volume.
I couldn't find anything in the example scenes that is doing something similar, and I'm having trouble wrapping my head around how to set it up on my own, so I figured I'd ask here to see if anyone can point me in the right direction.
Thanks!
Quick little test using the technique with a MASH ReproMesh:
Solved! Go to Solution.