Unusual liquid particle movement HELP NEEDED
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Hi to those on the forum reading this post right now!
I am experiencing some very weird behavior with my liquid particles that I am simulating and was hoping someone out here might be able to figure out what the cause is.
I am trying to create a scene where waves are lightly crashing against an object lodged into the shore of a beach. I've set up my simulation by creating a boss ocean and using the output as a motionfield for my liquid. Even though the ocean wind direction is a straight 270 degrees, and the motionfield direction magnitude to 0 (and zero'd out the xyz for good measure), my water particles keep moving to the right of the container I've set up! [Please watch attached video for reference]
I have triple checked my geometry to make sure all the top vertices of the beach floor are level along the y-axis so I know its not an issue with the ground plane. Is there some setting that I am missing or need to turn off?? I am new to water simulations and have been working through various youtube tutorials.... I've been at this for over a month and I keep getting the same thing over and over again. I just want my water to flow back down the slope like it would in real life.... please help!!!
Bifrost version 2.2.1.2-202106080857-835896f
Maya 2019 (student version)
Windows 10 64bit