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Trim Strands
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Hey guys,
I'm trying to make a trim strands compound which I thought might have some fun motion graphic applications. It's similar to MJCG's resize strands but a little different, based off a U attribute and it modulates back to the start of the strand. So far I'm pretty happy with it but needs optimising.
After looking at the resize strand though I feel like I may need to check for and transfer any existing attributes .... I'm wondering about how to go about implementing this? To be able to transfer the original properties of the strands after they are deconstructed and reconstructed. Also what attributes should I be looking to transfer ... or is it simpler to leave it up to the user to sort it out?