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Scaling mesh emitters resolution
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12-12-2019
12:41 PM
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Im creating an explosion using the new Bifrost aero nodes.
My emitter is an expanding mesh from something close to 10cm up to 4m.
My issue is that from the beginning of the sim, it takes ages for it to kick off and once it does its really slow, whereas if I dont scale my emitter and leave as 4m from the start its a lot quicker.
Im assuming it has something to do with the resolution at the smaller scale and then Bifrost trying to adapt as the mesh scales.
Are there tools to help this?