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Hi guys !
i would like to know if it' s possible to read directly the particle attributes stored in an alembic cache , and then recreate instancing inside Maya.
for exemple :
- i have 1000 houdini particles stored in an .abc file
- i have the following attributePP : Cd, P, rot, scale
I would like to read data from this cache and recreate instance geometry from that in Maya.
Is it possible to do this with Bifrost ?
Thanks for your time
Cheers
E
Solved! Go to Solution.