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MPM field diffusion?
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Hello!
Is it possible to diffuse fields? Particularly the proxy kind.
I'm trying to emulate heat diffusion in temperature-based melting animation, for which I pair MPM fluid simulation with an influence chain. Volumes have smooth_voxel_property node for similar purposes, but simulate_mpm seems to work with fields instead (at least in fluids' case) and sample them directly at particle positions.
Couple options I tried were sampling the field with offset particles for (X, -X, Y, -Y, Z, -Z) and calculating the mean, as well as using geo query get_points_in_radius. But both slowed Maya to a crawl.
So I was wondering if there was there was some other way of smoothing fields?
Thanks in advance!