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Meshing Plexus Effect?
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I want to generate a mesh using the Plexus effect. So, having some control to create meshes between the generated points. This is the kinda effect where I can shade some of the faces between the points.
This is my current test setup, just points from a sphere being deformed with a curl noise.
I assume it's using the create mesh node and possibly with the nearest point in radius, but I can't figure it out.
Thanks