Meshing Plexus Effect?

Meshing Plexus Effect?

johnbUS775
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Meshing Plexus Effect?

johnbUS775
Contributor
Contributor

I want to generate a mesh using the Plexus effect. So, having some control to create meshes between the generated points. This is the kinda effect where I can shade some of the faces between the points. 

Screenshot 2026-04-13 102625.png


This is my current test setup, just points from a sphere being deformed with a curl noise. 

 

Screenshot 2026-04-13 102310.png

Screenshot 2026-04-13 102316.png


I assume it's using the create mesh node and possibly with the nearest point in radius, but I can't figure it out.

Thanks

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sepu6
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Advisor

You gotta thinking it a little bit different instead of using the plexus node here as it is. 

 

Create a geometry > triangulate it > delete randomly some points > convert the mesh to strands and basically there you go. you can also copy sphere to the points + the layer the plexus node on top of that. 

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