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Maya Hair to Bifrost Strands Instancer
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Here is a quick little example of how you can use the latest Bifrost 2.2 version to "import" Maya curves into bifrost and do some interesting rigging/cfx workflows with it. In this example, I use the nHair output curves as strands input in a bifrost graph that instances objects along the strand tangents.
You can check the attached scene file for the workflow. The free rebel_pack and MJCG compounds are required to open the scene correctly.
Cheers,
Sachin