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Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver

7 REPLIES 7
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Message 1 of 8
Bruce.Lee.
1428 Views, 7 Replies

Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver

Hi,
This is a tutorial to develop a solver using the feedback port.
The Bifrost feedback port is very powerful and flexible. If you want to develop a solver, then you will use it. It is similar to Houdini's sop solver, but more flexible. The feedback port can not only give feedback to the object, but also any data, such as string matrix data.

Please enjoy!

 

7 REPLIES 7
Message 2 of 8
to-to-ro
in reply to: Bruce.Lee.

Thank you Bruce for very useful tutorial
Btw is it possible to stop updating elements of array into state port. I mean if particles reached wanted position then stop them moving at certain position?

Anton Kalchenko
Message 3 of 8
Bruce.Lee.
in reply to: to-to-ro

Hi,
Of course, you only need to create a for_each in the solver, and then you can set any conditions to stop the solution. The feedback port is very flexible and powerful. 🙂

 

 

Message 4 of 8
Bruce.Lee.
in reply to: Bruce.Lee.

Or, don’t create for_each, the same can be.

Message 5 of 8
to-to-ro
in reply to: Bruce.Lee.

Thank you once again

Anton Kalchenko
Message 6 of 8
jonah.friedman
in reply to: Bruce.Lee.

Very cool project and beautiful results! I hope this will inspire others to go a level deeper and build their own systems in Bifrost. 

 

One minor suggestion - anti-aliasing in your viewport :). It matters a lot for very small points.

Jonah Friedman
Bifrost Product Manager
Message 7 of 8
Bruce.Lee.
in reply to: jonah.friedman

Yes, after turning on anti-aliasing, the viewport will provide a more beautiful picture.  

Message 8 of 8
chlrjsdldi
in reply to: Bruce.Lee.

可不可以加你的微信  有不懂得问你呀 大神...

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