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Interactive Seeking Particles

4 REPLIES 4
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Message 1 of 5
labbejason
1130 Views, 4 Replies

Interactive Seeking Particles

labbejason
Advocate
Advocate

Hi all,

 

This is something I was fooling around with in Processing to have particles seek targets to form a shape while the user can interact with them. I wanted to see how far I can get doing the same in Bifrost. I'm including the scene file so you can have a look at the graph. This may be bad habit but I tend to go very low level with nodes to do the sim myself, but I would love to hear if there would be an easier way using more high level nodes to achieve the same thing.

 

Interactive Seeking Particles

Hi all,

 

This is something I was fooling around with in Processing to have particles seek targets to form a shape while the user can interact with them. I wanted to see how far I can get doing the same in Bifrost. I'm including the scene file so you can have a look at the graph. This may be bad habit but I tend to go very low level with nodes to do the sim myself, but I would love to hear if there would be an easier way using more high level nodes to achieve the same thing.

 

4 REPLIES 4
Message 2 of 5

Christoph_Schaedl
Mentor
Mentor

This is really cool!

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https://linktr.ee/cg_oglu

This is really cool!

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https://linktr.ee/cg_oglu
Message 3 of 5
PhilRadford
in reply to: labbejason

PhilRadford
Enthusiast
Enthusiast

Nice!

0 Likes

Nice!

Message 4 of 5

Christoph_Schaedl
Mentor
Mentor

The top Graph is really clean!

 

hero_graph.JPG

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https://linktr.ee/cg_oglu
0 Likes

The top Graph is really clean!

 

hero_graph.JPG

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https://linktr.ee/cg_oglu
Message 5 of 5

labbejason
Advocate
Advocate

Thanks, hopefully the inner workings are just as clean!

 

I made a new compound that I think is very useful for generative art. It's a node to convert HSV values to RGB, as it can be a lot easier to shift the hue to fade into different colors than working in RGB.

 

Here's an example that determines the point's hue based on its x position:

hsv1.gif

The compound has 3 inputs for hue, saturation, and value. All of them go from 0 - 1.

Here's an example of manipulating the node's input values:
hsv2.gif

 

I'll attach it here so feel free to try it out.

Thanks, hopefully the inner workings are just as clean!

 

I made a new compound that I think is very useful for generative art. It's a node to convert HSV values to RGB, as it can be a lot easier to shift the hue to fade into different colors than working in RGB.

 

Here's an example that determines the point's hue based on its x position:

hsv1.gif

The compound has 3 inputs for hue, saturation, and value. All of them go from 0 - 1.

Here's an example of manipulating the node's input values:
hsv2.gif

 

I'll attach it here so feel free to try it out.

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