Hi all,
This is something I was fooling around with in Processing to have particles seek targets to form a shape while the user can interact with them. I wanted to see how far I can get doing the same in Bifrost. I'm including the scene file so you can have a look at the graph. This may be bad habit but I tend to go very low level with nodes to do the sim myself, but I would love to hear if there would be an easier way using more high level nodes to achieve the same thing.
Hi all,
This is something I was fooling around with in Processing to have particles seek targets to form a shape while the user can interact with them. I wanted to see how far I can get doing the same in Bifrost. I'm including the scene file so you can have a look at the graph. This may be bad habit but I tend to go very low level with nodes to do the sim myself, but I would love to hear if there would be an easier way using more high level nodes to achieve the same thing.
This is really cool!
This is really cool!
Nice!
The top Graph is really clean!
The top Graph is really clean!
Thanks, hopefully the inner workings are just as clean!
I made a new compound that I think is very useful for generative art. It's a node to convert HSV values to RGB, as it can be a lot easier to shift the hue to fade into different colors than working in RGB.
Here's an example that determines the point's hue based on its x position:
The compound has 3 inputs for hue, saturation, and value. All of them go from 0 - 1.
Here's an example of manipulating the node's input values:
I'll attach it here so feel free to try it out.
Thanks, hopefully the inner workings are just as clean!
I made a new compound that I think is very useful for generative art. It's a node to convert HSV values to RGB, as it can be a lot easier to shift the hue to fade into different colors than working in RGB.
Here's an example that determines the point's hue based on its x position:
The compound has 3 inputs for hue, saturation, and value. All of them go from 0 - 1.
Here's an example of manipulating the node's input values:
I'll attach it here so feel free to try it out.
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