Interactive Seeking Particles
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Hi all,
This is something I was fooling around with in Processing to have particles seek targets to form a shape while the user can interact with them. I wanted to see how far I can get doing the same in Bifrost. I'm including the scene file so you can have a look at the graph. This may be bad habit but I tend to go very low level with nodes to do the sim myself, but I would love to hear if there would be an easier way using more high level nodes to achieve the same thing.