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Hello everyone.
I m trying to instance objects using set_instance_geometry.
First trial with single objects works well.
But when using objects composed of multiple objects (tree + leafs, flower + petals ...) then it becomes tricky.
I tried to use the merge node before sending to the set_instance_geometry node. It did work, but the shader of both objects are lost.
I tried to use build array node, thinking that an array in the instance list would be considered as a whole, which is not the case.
So another solution would be to use multiple set_instance_geometry nodes with the first part of each object, then the second... and use always the same points data for each instancer. but if objects dont have the same number of parts we have to add dummy objects...
I thought about another solution, just use set_instance_geometry with only one object, one id. Instanciate each part of each object separately, and just use common points between objects from the same part.
I wonder if what i try to do is clear... Maybe there is much simpler ways to do that.
if anyone has any ideas...
Thanks in advance.
Solved! Go to Solution.