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How to paint weights on points to be used in Bifrost graph
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08-30-2019
10:24 AM
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Hi everybody,
I am new to Maya and wondering how to paint a weight per point to be used in a Bifrost graph?
I have seen that it is possible to paint weights for Maya's stock deformers, but I do not know where that data is stored. I do not know how to access it in the outliner or in the node editor. And I don't know how to create a weight map not associated to a deformer.
I know I could paint a color set and use that in Bifrost, but this seems like a workaround, I do not want to create rgba channels. What is the correct workflow to paint a custom weight map?
Thanks in advance! 🙂