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Fillet between PolygonMeshes

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mitch.s
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Fillet between PolygonMeshes

Is there a way to create a fillet with polygon meshes instead of nurbs?
This would be really handy to create smooth blends between intersecting meshes (houdini style)

Maya's surface fillet also allows to set the overlap (see example second part)

 

Nurbs_fillet.gif

It would also be great to be able to control the subdivisions and curve using an FCurve.  (like maya's freeform fillet)

 

 

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mitch.s
in reply to: mitch.s

Nurbs_fillet2.gif

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We don't have something like that in Bifrost yet.

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