The title says it all! I am having a whale of a time getting content "out" of the Bifrost Graph Editor and "Into" my Maya scene. I have been following the Instanced spheres using Bifrost tutorial on the Maya Learning channel and it is really great. However, I would like to export the result to be used in a larger Maya scene with a tracked camera, etc. Sadly, I am at my wit's end trying to accomplish this. It seems Alembic Write nodes do not work even with a Bake Instance node thrown in.
Is there a workflow I am missing? Or is this sort of function of Bifrost just for making pretty, but ultimately limited use, procedurals?
Any feedback would be helpful!
The title says it all! I am having a whale of a time getting content "out" of the Bifrost Graph Editor and "Into" my Maya scene. I have been following the Instanced spheres using Bifrost tutorial on the Maya Learning channel and it is really great. However, I would like to export the result to be used in a larger Maya scene with a tracked camera, etc. Sadly, I am at my wit's end trying to accomplish this. It seems Alembic Write nodes do not work even with a Bake Instance node thrown in.
Is there a workflow I am missing? Or is this sort of function of Bifrost just for making pretty, but ultimately limited use, procedurals?
Any feedback would be helpful!
You could use the bake geo node to get real geo or use USD.
You could use the bake geo node to get real geo or use USD.
I am surprised you say Alembic nodes don't work - it should. Do you have an example scene showing the problem so we can try to reproduce it? There is also the bifrostGeoToMaya Maya DG node that you can use for meshes if you want to export directly to Maya without going through a file.
I am surprised you say Alembic nodes don't work - it should. Do you have an example scene showing the problem so we can try to reproduce it? There is also the bifrostGeoToMaya Maya DG node that you can use for meshes if you want to export directly to Maya without going through a file.
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