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Looking for a way to generate similar erosions (ideally evolving over time). Booleans does not appear to be practical.
First thing that comes to mind:
Converting source mesh and distorted mesh to volumes in Bifrost Graph, exclude one from the other. but its:
a. Computationally expensive
b. Hard to maintain crisp edges and overall fidelity (without cranking up volume resolution to extremes)
c. Uv will change each frame (lesser issue)
Solved! Go to Solution.