Control velocity "falloff"
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Hi everyone.
There is a way to control like falloff a velocity field? I imagine a mask but it doesn't work because of the object i have. My sim is particles that are spin\moved by the Influence_set_property"field"(velocity) But it appear infinite. I want, after certain distance something like falloff so my particles start to go down by gravity, that seem won't work. I've tried with influence_set_force too, with no luck. There is something where i can take infos, i've no luck on search online on this argument.
Thanks