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Hi guys - I'm new to Bifrost, three days into it and I'm loving it - my imagination is on fire and I'm consuming the available videos as fast as I can, cant wait to start redesigning some of my old stuff as BF graphs - anyways, I've been tasked with updating one of our production tools - a setDresser, and we are of course required to make use of our existing pipeline system - that means while I want to make use of the BF graph for creating a point cloud - I need it to be a standard maya instanced particle / instanced geo before exporting. So have we got any existing solutions for piping or converting the BF data to the Maya instancer?
Many thanks to anyone who might point me in the right direction!
Solved! Go to Solution.